• Blender is free and open source, and a community favorite in the 3D world.

  • Go ahead and download any version of Blender 2.80 or newer, it will have automatic GLTF/GLB import and export support.

  • Feel free to create your piece in the 3D program you feel most comfortable with, and then exporting the final as an FBX or OBJ into Blender

  • Once you have your file in Blender you can do your last pass of optimizations for export.

  • We recommend using our preview feature to test your files before tokenizing the piece. It will probably take a few passes on export and testing to get it right.

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